Glitterati3D
Dances with Bees
Just some tips and tricks I learned using this plugin.
Don't try to create a normal map from a grey scale image - the plugin needs the colored map to work.
Light colored details like stitches, folds, etc. should be converted to a dark color before creating the normal map. Otherwise, these details will be indented rather than upright.
Dark colors convert better than light colors so if you can apply some darkening hue/saturation to your image you'll get a better map.
Be sure to leave plenty of room at the margins of the map pieces to avoid a normal map edge that gets kinda crazy regardless of what you create it with. It will show in the render if you're not careful.
There's no range inside Poser for Normal Map strength. It's on or off - 1 or 0. It's not like bump and displacement where the value changes the look - the map itself is where your strength comes from, not the settings.
Don't try to create a normal map from a grey scale image - the plugin needs the colored map to work.
Light colored details like stitches, folds, etc. should be converted to a dark color before creating the normal map. Otherwise, these details will be indented rather than upright.
Dark colors convert better than light colors so if you can apply some darkening hue/saturation to your image you'll get a better map.
Be sure to leave plenty of room at the margins of the map pieces to avoid a normal map edge that gets kinda crazy regardless of what you create it with. It will show in the render if you're not careful.
There's no range inside Poser for Normal Map strength. It's on or off - 1 or 0. It's not like bump and displacement where the value changes the look - the map itself is where your strength comes from, not the settings.