PNU is it then? Ha! Well those funny fellows, which I call simply PU are the very reason for doing as described above. What struck me right off using Poser is that the numbers on the translation dials have no practical relationship to the objects or characters in the scene. So, not suprisingly, I think of them as relating to nothing but the Poser Universe. The virtual world of Poser/DS needs no reference to the real world. It is another place altogether you see and it's best to come to terms with what you have where you are. It's
all fantasy. The key to my method is OBJ units. One unit in an OBJ file exported from Lightwave equals one meter. Also, 'internally' so to speak, to Poser the dimensional units are the same as OBJ. When editing .pp2 files, or .pz3 files one would see these values, not the values displayed on the translation dials. I work with the .pp2 files quite a lot because many tasks in preparing props are much easier done with a code editor. I use MS Visual Studio. The format of .pp2 etc is much like script and is literally CODE. Things like setting limits for bends and rotations which is tedious and time consuming in Poser, can be done in the wink of an eye using the 'find and replace' tool in the editor. To move a prop relative to it's own dimension in the Poser workspace it happens that one OBJ meter yields 103.20 PU. But in practice, building scenes is an artistic endeavor and the
is best left behind. There it's all about how things look. I also use another method of relating to DAZ's characters in the modeling environment which is achieved by transfering the geometry into Lightwave and measuring parts and thinking of them as they are. I've found with V4 for example these parameters:
V4 Anatomical points
{
height: 73.75 cm
shoulder height: 62.75 cm
croch height: 36 cm
knee joint height: 21.25 cm
skull back to forhead: 8.5 cm
head vertical length: 10 cm
top of skull to eartop: 4.25 cm
skull width: 6.3 cm
shoulder width: 16.6 cm
bottom of breast: 51.6 cm
width of hip: 14.6 cm
abdomen to glute depth: 9.2 cm
arm length (relaxed) 27.6 cm
nose height: 67.25 cm
}
V4 Hand (fingers straightened)
{
width: 3.6 cm
length: 7.2 cm
middle finger length: 3.6 cm
middle finger width: 7.5 mm
thumb free length: 2.5 cm
}
These could
also be useful if you can get used to centimeters. It looks a lot nicer in Lightwave than feet/inches which get real hard to work with.
There are a lot of props around which, when loaded into Poser are at some monstrous scale and need adjusting to work in the scene.
I like to make things that are fun.