So as I'm working on my dynamics for Dawn I'm trying to figure out the best ways to layout the UVs and create templates, not just for me, but for others who might want to make their own textures. Still pretty new to this, and because I'm starting in MD it's doing a lot of the hard work for me. That being said there's still many things I could do to make things better. . . or worse.
The first thing I'm trying to figure out is if I should make the UVs the same relative size or not. I was thinking of laying each clothing item out so that it fit as best as possible so that each clothing item had as high resolution a template as possible. Something more or less like this:
On the other hand, because the extended sleeve prop (the purple part above) might be put onto of the sleeves of the main dress, if I keep them the same size, the dress will have a lower resolution template, but it would be much easier to have a patterned texture and have the pattern be the same size across both items.
I can see both ways having pros and cons, and I was wondering what people thought was the best approach.
My other questions is this. The second dress has much more complicated material zones for the trim. Without having arranged anything it looks like this:
Now I know as is won't do, because there needs to be room between the trim (in the lighter purple) and the main part of the dress. It's the big funny shaped pieces of trim that are the tricky part, because there's no good way to nestle them with everything else. Will I gain anything by trying to remake the UV completely in another program, so that the trim doesn't have to be in that shape, or should I just work on flipping and nesting things around in MD to get things as best arranged as I can (I can probably flip one of them upside down and nest it in the other.
Thanks for any opinions/advice/tips.
The first thing I'm trying to figure out is if I should make the UVs the same relative size or not. I was thinking of laying each clothing item out so that it fit as best as possible so that each clothing item had as high resolution a template as possible. Something more or less like this:
On the other hand, because the extended sleeve prop (the purple part above) might be put onto of the sleeves of the main dress, if I keep them the same size, the dress will have a lower resolution template, but it would be much easier to have a patterned texture and have the pattern be the same size across both items.
I can see both ways having pros and cons, and I was wondering what people thought was the best approach.
My other questions is this. The second dress has much more complicated material zones for the trim. Without having arranged anything it looks like this:
Now I know as is won't do, because there needs to be room between the trim (in the lighter purple) and the main part of the dress. It's the big funny shaped pieces of trim that are the tricky part, because there's no good way to nestle them with everything else. Will I gain anything by trying to remake the UV completely in another program, so that the trim doesn't have to be in that shape, or should I just work on flipping and nesting things around in MD to get things as best arranged as I can (I can probably flip one of them upside down and nest it in the other.
Thanks for any opinions/advice/tips.