3dcheapskate
Busy Bee
(Or to be more precise, flexible chain figures for Poser with a separate bone for each chain link - where to put the start and end of each bone and other things like that I thought would be easy till I tried...)
After puzzling for a while about where the start and end of the bones for a flexible chain should should go, and how on earth you could possibly set joint parameters that would only include the mesh of the current (and all subsequent) links while excluding the previous (and all earlier) links, I recalled something from B.L.Render's Poser 5 Figure Creation book about making the bits that would cause problems as morphs to the base mesh (p132, fig 4.12).
I was delighted when I managed to get a three link chain test figure that used this method and worked.
In the meantime, while working on a scene for one of my stupid pictures (they keep me happy!) I came across some old Ajax easypose stuff tucked away in a dark cobwebbed corner of my runtime. It included some nice chains. Out of interest I loaded one and looked at it in the setup room - and was confounded. How on earth does it work ? I took a look at the CR2 too and can't see anything that explains why it works without doing what I had to...
(Note: I'm not worried about the ERC / Easypose deltaAddDelta etc stuff, as I've happily played with that before... but that doesn't necessarilly mean that I won't be asking stupid questions about that too in the near future! ;o))
After puzzling for a while about where the start and end of the bones for a flexible chain should should go, and how on earth you could possibly set joint parameters that would only include the mesh of the current (and all subsequent) links while excluding the previous (and all earlier) links, I recalled something from B.L.Render's Poser 5 Figure Creation book about making the bits that would cause problems as morphs to the base mesh (p132, fig 4.12).
I was delighted when I managed to get a three link chain test figure that used this method and worked.
In the meantime, while working on a scene for one of my stupid pictures (they keep me happy!) I came across some old Ajax easypose stuff tucked away in a dark cobwebbed corner of my runtime. It included some nice chains. Out of interest I loaded one and looked at it in the setup room - and was confounded. How on earth does it work ? I took a look at the CR2 too and can't see anything that explains why it works without doing what I had to...
(Note: I'm not worried about the ERC / Easypose deltaAddDelta etc stuff, as I've happily played with that before... but that doesn't necessarilly mean that I won't be asking stupid questions about that too in the near future! ;o))
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