I'm working on a hairstyle for Dawn, made entirely of one-sided polygon hair strips. It has a Hair material that's the bulk of the hair, and a HairThin material that's thinner strands over it all, and a Scalp material.
The thing is that the Hair material refuses to be transparent in Superfly.
I'm trying to make the textures, and got the Scalp done, so I was trying to make all the hair fully transparent to test the scalp, and this is what happens...
Now granted, I'm using a PoserSurface root on Superfly, but it's correctly transmapping the Scalp and rendering the HairThin completely transparent.
If I try making a Cycles shader instead, it renders the scalp correctly (Mix shader controlled by my alpha map, transparentBsdf on first Closure, diffuseBsdf on second Closure), and the ThinHair (just a transparentBsdf connected to the Surface in the CyclesRoot), but the Hair (same shader as the ThinHair) gets so black.
What am I seeing here? Is Superfly just rendering all the shadows as if the materials weren't transparent? Is there a way to force it to only render the shadows of the parts that should be visible?
The thing is that the Hair material refuses to be transparent in Superfly.
I'm trying to make the textures, and got the Scalp done, so I was trying to make all the hair fully transparent to test the scalp, and this is what happens...
Now granted, I'm using a PoserSurface root on Superfly, but it's correctly transmapping the Scalp and rendering the HairThin completely transparent.
If I try making a Cycles shader instead, it renders the scalp correctly (Mix shader controlled by my alpha map, transparentBsdf on first Closure, diffuseBsdf on second Closure), and the ThinHair (just a transparentBsdf connected to the Surface in the CyclesRoot), but the Hair (same shader as the ThinHair) gets so black.
What am I seeing here? Is Superfly just rendering all the shadows as if the materials weren't transparent? Is there a way to force it to only render the shadows of the parts that should be visible?