So I love the Hair Conversion System, but it does have one issue, that kind of drives me nuts. Or at least it's something that happens to me, and I don't know if other people have found a fix. After I convert a hair it becomes hard to see a lot of the hair in the preview, which makes it hard to add any last minute adjustments to say the head shape. Here's an example. This is the hair I'm working with currently. Here's the original, although I've translated it forward a little so Dawn's head isn't in the middle of it (it was made for V4):
You can see the where the bangs are sitting and how they fall in front of the face. But here's the same hair model once I've run in through HCS Pro:
And here's what the HCS version look like once I've rendered it:
So you can see the final render looks fine, but it's tricky if I want to use the morphs that are part of the hair, like for the bangs, or if I'm using a more extreme head shape and need to use those morphs. I have to do a render, and then try and guess what adjustments to make.
Now I have found that switching to either wireframe or cartoon with line display mode helps a lot. I can see much better where the actual hair model is, but I've had this happen with just about every hair I've converted and I was wondering if there was some sort of fix?

You can see the where the bangs are sitting and how they fall in front of the face. But here's the same hair model once I've run in through HCS Pro:

And here's what the HCS version look like once I've rendered it:

So you can see the final render looks fine, but it's tricky if I want to use the morphs that are part of the hair, like for the bangs, or if I'm using a more extreme head shape and need to use those morphs. I have to do a render, and then try and guess what adjustments to make.
Now I have found that switching to either wireframe or cartoon with line display mode helps a lot. I can see much better where the actual hair model is, but I've had this happen with just about every hair I've converted and I was wondering if there was some sort of fix?