I've spent the past few days tweaking many of the materials in my Glass Block Bathroom as well as the two accessory products. Most are subtle, but the animation I did pointed out to me that the glass blocks themselves were too smooth and didn't distort enough, so I recreated those textures from scratch.
I also worked on the lights. For me, lighting has been the biggest headache and I've spent a lot of time trying to get it right. I think I've finally gotten it to a point where I'm pretty happy with the lights but I'd like to ask for any input anyone might have on how the materials and lights look.
This first one has lights on over the vanity to light the figure's faces when facing the mirror. Are they a bit too harsh? Should I lower the setting?
I thought that the figure in the shower was darker than people would be happy with using just the ceiling lights (it's dark in my own shower too), so I added a light between the GB wall and the figure.
The water in the whirlpool is "on" in the next image.
This last one is with all the lights off except for the candles (which are off in the above images). Something bothered me about this until I realized that there appears to be too much light. Then I realized that it was due to all the materials having an ambient color of white set to 15%. I guess I can't help that - I certainly can't expect the user to reset all the materials to 0% for night scenes.
Should the candlelight be a little brighter?
Any advice would be appreciated.
I also worked on the lights. For me, lighting has been the biggest headache and I've spent a lot of time trying to get it right. I think I've finally gotten it to a point where I'm pretty happy with the lights but I'd like to ask for any input anyone might have on how the materials and lights look.
This first one has lights on over the vanity to light the figure's faces when facing the mirror. Are they a bit too harsh? Should I lower the setting?
I thought that the figure in the shower was darker than people would be happy with using just the ceiling lights (it's dark in my own shower too), so I added a light between the GB wall and the figure.
The water in the whirlpool is "on" in the next image.
This last one is with all the lights off except for the candles (which are off in the above images). Something bothered me about this until I realized that there appears to be too much light. Then I realized that it was due to all the materials having an ambient color of white set to 15%. I guess I can't help that - I certainly can't expect the user to reset all the materials to 0% for night scenes.
Should the candlelight be a little brighter?
Any advice would be appreciated.