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facial reconstruction from skull program

Janet

Dances with Bees
Contributing Artist
I was watching a program about this and wondered if anyone has attempted doing a program that does this. Seems like it would be fairly straightforward. Scan skull then add flesh according to depth height guides.
 

DanaTA

Distinguished
I was watching a program about this and wondered if anyone has attempted doing a program that does this. Seems like it would be fairly straightforward. Scan skull then add flesh according to depth height guides.
I think it's more complex than that. One would need a detailed knowledge of muscle structures and perhaps ethnic variations in certain areas.

Dana
 

Janet

Dances with Bees
Contributing Artist
True. I think it would be do-able though. I know these are supposed to be extremely expensive and the people who do them are artists in their own right. I know there's some intuition involved. There was one reconstruction where they guy that did it even guessed the type of glasses the guy would wear some years later.

But for a quick and dirty reconstruction it could work I think.
 
You'd first need to have a good 3D scan of a skull, and to know the time-period (e.g. 600 B.C.) and place found, and thus the likely local head-face type and facial hair arrangement and width/lengths. That's not impossible.

With those basic parameters a theoretical AI software would then 'match and tweak' based on its knowledge of a corpus of front-facing photos of existing expert reconstructions of face-skulls from the same place and time-period (e.g Iron Age Britain in 600 B.C.).

In the absence of such AI software (such does not appear to exist as a .EXE installer, at present), the best way might be to reverse the general process. Find out what a gender/age matched face of the period should look like, then broadly replicate that face in Poser or DAZ, then retro-fit its mesh back over the 3D skull and adjust to fit as you go.
 

Janet

Dances with Bees
Contributing Artist
I think it's more complex than that. One would need a detailed knowledge of muscle structures and perhaps ethnic variations in certain areas.

Dana

You'd first need to have a good 3D scan of a skull, and to know the time-period (e.g. 600 B.C.) and place found, and thus the likely local head-face type and facial hair arrangement and width/lengths. That's not impossible.

With those basic parameters a theoretical AI software would then 'match and tweak' based on its knowledge of a corpus of front-facing photos of existing expert reconstructions of face-skulls from the same place and time-period (e.g Iron Age Britain in 600 B.C.).

In the absence of such AI software (such does not appear to exist as a .EXE installer, at present), the best way might be to reverse the general process. Find out what a gender/age matched face of the period should look like, then broadly replicate that face in Poser or DAZ, then retro-fit its mesh back over the 3D skull and adjust to fit as you go.
Interesting. So it wouldn't be as easy as plug and play. Still a lot of judgements need to be made.
 

KageRyu

Lost Mad Soul
Contributing Artist
I know I am necroposting, but I wanted to mention in regards to this - with recent developments in AI technology something like this might become much easier. There may even be something in the works in the STEM fields for use in medical and forensic fields. If I stumble upon anything of the sort I would be happy to link to it here if that is permissable.
 

KageRyu

Lost Mad Soul
Contributing Artist
As an interesting side note, an old movie uses the technique you are discussing to recreate a face from a skull long before this was considered science and openly accepted:
Gorky Park(1983)
It has been a long time since I saw this film (1984) but interestingly, the facial reconstruction was the part I remembered and liked the most, it was fascinating.
 
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