I think its the internal names you have to match.
Right!
Hope I'm not being a dweeb here, but I kind of got fascinated with what you're doing.
For the mane, it seems like it could be conforming to the horse.
For the tail, it would almost be impossible.
There have to be matching, and very closely located polygon groups.
So for the mane: neck, neck1, neck2 etc.
But you don't want it rigged in any way.
Just have those properly named polygon groups, and the geometry right where it goes.
Then you load the HiveWire Horse, and you load the mane prop that is going to be rigged and go into the fitting room.
Set up a fitting session, maybe call it dodamane , whatever.
For Object select Props>'themaneprop', for Goal select the horse. Click OK
Then, don't initiate any of the fitting procedures.
Just click on the 'Create Figure' button.
You then are prompted to give it a figure name.
Name the mane figure and click OK.
You are then prompted to select body parts.
So first click on 'body' which knocks everything off.
Then, click whatever body part (polygon group) that the mane ends at.
Maybe it's the head.
Go back to the Pose room, and you're done.
Just delete the mane Prop from the scene and save the mane figure to your Poser Figure Library Seahorse Folder,
or what ever it is.
Now you should have a Mane Figure that will conform to the Horse, no problem.
Works for me anyway. Try it, you'll buy it.
The tail? I need to know more about it to play with the SetParentActor() idea.
You have probably already said.
OK, I'll review the thread, see what I can find out, make a similar piece and play with some scripting.
Oh yeah.
The Poser version of HiveWire Horse is Weight Mapped and maybe the DS version is not 'cause I think I've heard that DS does not support Weight Mapping.
Anybody know if that's true?