Indeed, if I remodel the eyes, it will invalidate ALL morphs on the head, and there are over 110 morphs in there. Besides, this bug also affects all eyes from all other figures, so I shouldn't have to "fix" it on my part, since it's PP11 that's messing up the UVs.
Thankfully, Larry Weinberg contacted me and said he considers this as critical for the 11.0.5 release, so he is looking into it right now. He has confirmed it doesn't happen in PP2014, so it was something new introduced in PP11.
Thankfully, Larry Weinberg contacted me and said he considers this as critical for the 11.0.5 release, so he is looking into it right now. He has confirmed it doesn't happen in PP2014, so it was something new introduced in PP11.