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Trick for animating partial visibility

ockham

Member
Here's a little trick for "opening up" part of an object that doesn't have separate materials. I used this on Sparky's bones for the Big Cat. I'm doing anatomy courseware and needed to "open" each side of the skull to show a brain inside.

The trick involves the P variable node. In this case I set the Z value of the variable to 1 and the others to 0, because the skeleton is placed sideways. Note that the P variable doesn't have any connection to U and V of the figure; it's solely based on the directions in the scene.

The animation or flipping is done with the two numbers in the Add node. Everything else is constant.
frontside.jpg backside.jpg
 

English Bob

Adventurous
Awesome. Noted!

Edited to add: I can imagine driving the p node x, y, and z inputs with some math nodes to make a more complex intersection... Hmm...
 

ockham

Member
Yes. If nothing else, you could certainly animate the active one (Z here) for a sort of 'peel-back' effect.
 
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