Please bear with me for a minor rant. But I'm also sincerely looking for suggestions and input.
This issue came up for me when my first commercial product was being beta tested. My beta tester said that rendering in Poser (this was Poser 9 I believe, and that is the only version I have as well) made my mesh explode when the "Smooth Polygons" option was on. Now this was my first experience with "Smooth Polygons"; I'd never even noticed that option, and I didn't have much experience with Poser in general. So I gave sort of a flippant Groucho Marx answer, a la "Doctor, it hurts when I do this." Doctor: "Then don't do that!" I said, "Well, then just don't turn on Polygon Smoothing." My tester said, "I always turn on smoothing, it generally makes renders look better." Then she explained that by beveling edges, etc, I could avoid the problem.
Well, I took some umbrage at first. I thought, there is no problem with my mesh in Blender when I apply a smoothing modifier. Daz Studio seems to be fine with my mesh. Why should I change my modelling habits just to satisfy the foibles of smoothing in Poser 9? Plus I'd already put a lot of work into the project, so I didn't want to make any major changes at this late stage. I think the solution I chose was to just put in the readme file to not turn on polygon smoothing when rendering, or you will have less than optimal results.
But then I got to thinking, well, if I'm going to create content for Poser, maybe I should just learn how to cater to the oddities of the program. What's the harm in adding a beveled edge here and there to maintain sharpness? It could make me a better modeller, right? So with subsequent projects I have tried to keep that in mind, with more or less satisfactory results.
Fast forward to my latest project, and once again I am having problems with smoothing in Poser. Even putting in beveled edges in the problem areas didn't seem to do anything. So I resolved to find out what was going on once and for all. What follows is my experiment, with illustrations.
This issue came up for me when my first commercial product was being beta tested. My beta tester said that rendering in Poser (this was Poser 9 I believe, and that is the only version I have as well) made my mesh explode when the "Smooth Polygons" option was on. Now this was my first experience with "Smooth Polygons"; I'd never even noticed that option, and I didn't have much experience with Poser in general. So I gave sort of a flippant Groucho Marx answer, a la "Doctor, it hurts when I do this." Doctor: "Then don't do that!" I said, "Well, then just don't turn on Polygon Smoothing." My tester said, "I always turn on smoothing, it generally makes renders look better." Then she explained that by beveling edges, etc, I could avoid the problem.
Well, I took some umbrage at first. I thought, there is no problem with my mesh in Blender when I apply a smoothing modifier. Daz Studio seems to be fine with my mesh. Why should I change my modelling habits just to satisfy the foibles of smoothing in Poser 9? Plus I'd already put a lot of work into the project, so I didn't want to make any major changes at this late stage. I think the solution I chose was to just put in the readme file to not turn on polygon smoothing when rendering, or you will have less than optimal results.
But then I got to thinking, well, if I'm going to create content for Poser, maybe I should just learn how to cater to the oddities of the program. What's the harm in adding a beveled edge here and there to maintain sharpness? It could make me a better modeller, right? So with subsequent projects I have tried to keep that in mind, with more or less satisfactory results.
Fast forward to my latest project, and once again I am having problems with smoothing in Poser. Even putting in beveled edges in the problem areas didn't seem to do anything. So I resolved to find out what was going on once and for all. What follows is my experiment, with illustrations.
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