My adventures in dForce

Discussion in 'The Sandbox' started by Pendraia, Apr 5, 2018.

  1. Pendraia

    Pendraia Seasoned CV-BEE Contributing Artist

    I finally have some of my content installed and have started to play again with dForce. Love the new computer as it works so much faster. So far I have had a play with a few items that were originally intended for Poser. One by Satira and one by Lully. Shaders on both are from Lully's great shader factory.
    test 2 divas playdress.png Learning to fly.png


    So far the only thing I needed to play with was the gravity. Interesting to note if you go into the minus the clothing goes up instead of down...that might be useful with hair. I was thinking of trying that when I get chance...
     
  2. Dakorillon (IMArts)

    Dakorillon (IMArts) Extraordinary Contributing Artist

    Those look great! I highly recommend Arki's dForce Webinar when it comes out at DAZ. It was really good, and talked about rigging clothing for dForce, and a lot about how to adjust dForce for various things.
     
  3. Pendraia

    Pendraia Seasoned CV-BEE Contributing Artist

    Thanks I'm having a lot of fun with it. I will have to save up for the tutorial. I'm a bit broke at the moment as I had to renew my UVLayout service agreement so I could update it.

    I love being able to use Lully's and Satira's stuff as dynamic like it was intended...
     
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  4. Rokket

    Rokket Dances with Bees

    What is dforce? Is that a DAZ thing?
     
  5. Bonnie2001

    Bonnie2001 Ambitious

    Uncle Google is our friend Rokket :):

     
  6. Pendraia

    Pendraia Seasoned CV-BEE Contributing Artist

    Thanks Bonny! Yes...its a Daz thing.
     
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  7. Rokket

    Rokket Dances with Bees

    I don't trust Uncle Google. He has a strange look in his eyes...
     
  8. Bonnie2001

    Bonnie2001 Ambitious

    Spying eyes I guess Rokket? I don't mind so long as he finds whet we want. ;)
     
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  9. Rokket

    Rokket Dances with Bees

    Yeah, those. I really don't care either, to be honest. I have nothing to hide. But a lot of people get all upset about things like that.
     
  10. Rae134

    Rae134 Distinguished CV-BEE Contributing Artist

    It depends on the hair, most will explode because they aren't really anchored. But if its a simple enough hair and you use dForce weight map it your self so near the scalp is fixed it can work.
     
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  11. Pendraia

    Pendraia Seasoned CV-BEE Contributing Artist

    Yes...your right, it's no good with hair that isn't attached or weight mapped to restrict what moves.
     
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  12. Pendraia

    Pendraia Seasoned CV-BEE Contributing Artist

    Finally had some more time to play. This time I experimented with the long sleeve top for Luna by Karth. I'm getting some odd rippling along the hemline. Anyone know how to fix this? Luna in the park.jpg
     
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  13. Rae134

    Rae134 Distinguished CV-BEE Contributing Artist

    not sure as I don't have that one, but sometimes adding some more time to the sim for it to settle can help. It looks good on my screen, adds movement, and I wouldn't have picked up on it if you didn't mention it.
     
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  14. Pendraia

    Pendraia Seasoned CV-BEE Contributing Artist

    Thanks Rae...I'm not sure how to add more time to the sim. I'll have to check it out...moved on to doing some textures for the jeans and long sleeve as I want something other than Easter.
    Little Angel Blue c.jpg
     
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  15. Rae134

    Rae134 Distinguished CV-BEE Contributing Artist

    Just loading stuff on the comp at the moment, but if I get a chance later, I'll screen shot it if I remember :)

    EDITED: here it is... Just bump up the Stabilization Time (that is if that's what's causing it)
    Stabilization Time.jpg
     
    Last edited: Jun 11, 2018
  16. Seliah (Childe of Fyre)

    Seliah (Childe of Fyre) Running with the wolves. CV-BEE Contributing Artist

    That answers one of my "Hmm, I wonder...." questions ahead of time. Thanks, Pen! LOL
     
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  17. Pendraia

    Pendraia Seasoned CV-BEE Contributing Artist

    It's not always obvious what is connected and what isn't until you try Seliah...:lol:

    I generally have to lower the default gravity setting as otherwise stuff just looks saggy and baggy.
     

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