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I need help exporting from Poser

day1patch

New-Bee
Hi guys,

I'm new here and hope you can help me. I'm trying to export a posed model from Poser to blender and have it almost gotten to work using FBX. I want to retain the pose and materials, but I don't care about the armature and I'm fine repeating the export when I need a new pose.

I can either export the posed character as an .OBJ which retains the pose but not materials or I use .FBX which works with materials but can't seem to retain the pose no mattter which settings I try. I always get the basic T-Pose.

Can someone help me? I tried fiddling with the 'export as morph target' setting but I just can't get the pose into blender as .FBX.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Hi day1patch, and welcome to the HiveWire forums.

In answer to your query, I have a very long, and growing list of links in our Blender forum, and in the tutorials section, is a group of 6 Poser2Blender2Poser tutorials, and I believe this first one will help you. I haven't watched the whole tutorial, so don't know for sure it will cover everything, but I know the author of the tutorials, as he's a regular Poser user, and is active on the Smith Micro Poser Forum, and he knows his stuff, so to speak.

Poser2Blender2Poser1: The correct export and import settings
 

Darryl

Adventurous
I've had success in that regard using OBJ. Can't remember the settings off hand though. Did you get the .Mat (or maybe it's .Mtl) file that comes with the .Obj when it's created? I'd make sure i had both files and all the textures in the same folder before opening in Blender. The materials will probably need to be tweaked as the exporter doesn't necessarily understand Blender materials. I've been surprised though at how well most materials rendered right out the box.
 
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