I was in need of a sliding glass patio door for an interior, in one of the illustrations for my current project. It needed to be something for a generic, contemporary apartment. With a balcony.
Found a load of urban fire escapes, and stone balconies for historic architecture, or things attached to buildings with no interiors. Plus a handful of ultra-modern sliding glass doors with no hardware, to patios with swimming pools.
Finally, I found exactly what I was looking for in Rendo's clearance section. It's called Virtual Room, and it is potentially an *extremely* useful set. It not only has my door, and *exactly the kind of balcony I was looking for, but every room (and it includes living room, bath, kitchen, and entry) includes things like the wall and floor vents, smoke alarms, electrical and phone outlets, light switches, window screens, as well as a set of nicely generic late 20th century middle income furniture for the rooms specified. And exterior walls if you need to look in a window, or walk through the front door.
And. You can reposition the doors in the walls. There are morph sliders and you can just slide the door to where you need it. Everything seems to be nicely rigged for scene setup. And it's an old enough product to be trivially useful for both major programs. Just add your own materials if the options included don't suit.
There are some minor drawbacks. Everything comes into Studio with the default lighting mode of Plastic, and the matt zones aren't given decent names. Everything is a pseudo-inteligible gibberish of acronyms. And the walls come in as sets for the original layout. They are grouped props, so you don't have to keep them all, but if you want a specific wall you usually have to bring in a roomset and then delete what you don't need. And of course, all the props come in where they needed to be for the original layout, rather than zeroed. But, like I say, minor.
It's in clearance, so there is no telling how long it will be there, but you may want to check it out and see if it would be of use. It certainly has enough useful bits to be worth considering.
Found a load of urban fire escapes, and stone balconies for historic architecture, or things attached to buildings with no interiors. Plus a handful of ultra-modern sliding glass doors with no hardware, to patios with swimming pools.
Finally, I found exactly what I was looking for in Rendo's clearance section. It's called Virtual Room, and it is potentially an *extremely* useful set. It not only has my door, and *exactly the kind of balcony I was looking for, but every room (and it includes living room, bath, kitchen, and entry) includes things like the wall and floor vents, smoke alarms, electrical and phone outlets, light switches, window screens, as well as a set of nicely generic late 20th century middle income furniture for the rooms specified. And exterior walls if you need to look in a window, or walk through the front door.
And. You can reposition the doors in the walls. There are morph sliders and you can just slide the door to where you need it. Everything seems to be nicely rigged for scene setup. And it's an old enough product to be trivially useful for both major programs. Just add your own materials if the options included don't suit.
There are some minor drawbacks. Everything comes into Studio with the default lighting mode of Plastic, and the matt zones aren't given decent names. Everything is a pseudo-inteligible gibberish of acronyms. And the walls come in as sets for the original layout. They are grouped props, so you don't have to keep them all, but if you want a specific wall you usually have to bring in a roomset and then delete what you don't need. And of course, all the props come in where they needed to be for the original layout, rather than zeroed. But, like I say, minor.
It's in clearance, so there is no telling how long it will be there, but you may want to check it out and see if it would be of use. It certainly has enough useful bits to be worth considering.