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Hand controls

Janet

Dances with Bees
Contributing Artist
I'm trying to do a hand grasp control and have no idea how. Can someone point me in the right direction?
 

DanaTA

Distinguished
For a grasp pose, in DS, I normally create a camera that I use to get really close, pose the prop and use the dials in the hand and fingers to create the pose. I use them all, bend, twist, and side-to-side, and I move the camera all around to check for positions, for the fingers sinking into the prop, etc. Painstaking, but I know of no other way, other than using a premade pose set. I'm sure you know how to save the results as a pose.

Dana
 

Janet

Dances with Bees
Contributing Artist
I found out how to do it in DS - ERC. Still need to work out how to do it in Poser.
 
Not a universal controller-ized "hand control" exactly, but Ockham has the free Python script "Fake Grasp: gives a keyframe-able substitute for the hand-grasp morph." Presumably used if the Poser figure has no built-in hand-grasp dial. The script and instructions are from 2004, but the code looks short and simple and I'm guessing it would work with Poser 11 - and perhaps even 12 with some tweaks of the indents.

Also, it appears that PoserPython has a kParmCodeGRASP parameter that is presumably used for addressing/controlling the hand-grasp dial (if there is one).
 

Janet

Dances with Bees
Contributing Artist
I worked it out with help from Renderosity's vendor slack room. So happy!
 
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