• Welcome to the Community Forums at HiveWire 3D! Please note that the user name you choose for our forum will be displayed to the public. Our store was closed as January 4, 2021. You can find HiveWire 3D and Lisa's Botanicals products, as well as many of our Contributing Artists, at Renderosity. This thread lists where many are now selling their products. Renderosity is generously putting products which were purchased at HiveWire 3D and are now sold at their store into customer accounts by gifting them. This is not an overnight process so please be patient, if you have already emailed them about this. If you have NOT emailed them, please see the 2nd post in this thread for instructions on what you need to do

Best Tips for Daz and Poser users in creating your art.

eclark1894

Visionary
I wanted to start this thread with an eye to what keeps everything common to us all, so while your tip can be software specific, Let's keep the overall topic non software specific. What's a tip you'd like to share with your friends online in how you create your art?
 

kobaltkween

Brilliant
Contributing Artist
Keep lighting simple in terms of number of elements, let IDL/GI handle "fill" lighting, use either area lights, mesh lights, or points in a group to simulate area lights (P10-) for most terrestrial lights, and practice by trying to duplicate photos you find striking and appealing. Even if you want a stylized look, using photo references can help with where you place your lights, composition, and maybe even content.
 

Semicharm

Eager
Learn which file formats your app supports, what they can do, and when they should be used. Contrary to popular belief, JPEG is poorly suited for some task. It's an old, lossy 24-bit color standard that sometimes requires larger files sizes to get acceptable results compared to other formats.

Grayscale textures is a common example. Most artist leave their photo app in the default color mode and save everything as full-color 24-bit or 32-bit images. However, spectacular, AO, SSS, bump/height-map, and opacity/transparency are all channels were texture color info is either rarely used or ignored by the renderer. Using full-color images for these is waste of disk space and for items with 50-100 textures or more, that adds up quick! Photo apps usually support grayscale images, it just requires switching the image mode to "grayscale" first. Though JPEG technically supports grayscale, it's not optimized for it. Other formats such as PNG have different color modes and are optimized for such use. In my experience, most textures saved as grayscale PNG are smaller, even 50% or less, than a comparable JPEG--without sacrificing quality.
 
Top