I was more just generally interested in the design. The character I have in my head who needs a bow is sort of a wood elf, so the idea was interesting to me. I don't think my version of the concept would look but so similar, though, so I'm reluctant to guarantee you'd be interested in it. I'd probably make it more stylized, because to me it looks like it would snap in two immediately. Which somehow wasn't what I was quite expecting. Though again, it gives me lots of ideas, and I've bookmarked it for reference.
Also, just to warn, I have _so_ much to do before I get to it. My first character needs hair, clothes, and props. Then I can get to my second character's hair, clothes, and props. And in between their stuff, I'm thinking I'll make more utilitarian stuff. Like right now, I'm working on the first part of a photo/dance studio.
Right now, I'm almost exclusively a Poser creator. I was pretty happy with the DS version of my tiara set, but I still have _tons_ to learn about DS. I definitely plan on trying to get into DS more in the near future. That said, all the reasons I don't use DS still exist except for rendering, and while I _love_ Iray in so very many ways, its SSS is as hard to work with as Luxrender's for heterogenous solids (though great for things like glass, plastic, and water) and I love skin. I'm just not entirely confident in my ability to push myself in DS when I'm already pushing myself to teach myself to make hair, hard surface model, and sculpt and paint characters.
Also, just to warn, I have _so_ much to do before I get to it. My first character needs hair, clothes, and props. Then I can get to my second character's hair, clothes, and props. And in between their stuff, I'm thinking I'll make more utilitarian stuff. Like right now, I'm working on the first part of a photo/dance studio.
Right now, I'm almost exclusively a Poser creator. I was pretty happy with the DS version of my tiara set, but I still have _tons_ to learn about DS. I definitely plan on trying to get into DS more in the near future. That said, all the reasons I don't use DS still exist except for rendering, and while I _love_ Iray in so very many ways, its SSS is as hard to work with as Luxrender's for heterogenous solids (though great for things like glass, plastic, and water) and I love skin. I'm just not entirely confident in my ability to push myself in DS when I'm already pushing myself to teach myself to make hair, hard surface model, and sculpt and paint characters.