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Is there any such thing as a standard README file?

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Ohhhh, I wonder if that's the app I was thinking of for listing the files in a product's zip, though I think the one I was thinking of is older than that, and not necessarily one of Joe's. I texted my friend to ask, but she hasn't responded . . . yet.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
It occurred to me that neither Miss B or Alisa use the install manager so may not be aware of it.
Actually I always used DIM for downloading, I just never used it for installing, and yes I remember that button with it's link to a product information page on DAZ's site.

When I was talking about their ReadMe files, I was referring to older products which came out prior to the creation of DIM.
 

Pendraia

Sage
Contributing Artist
Ahh...I thought you downloaded and installed manually so didn't think you'd seen the link. As neither of you mentioned the link through DIM and only referred to the old way of doing things I thought you weren't aware of it. Just trying to help...
 

Alisa

RETIRED HW3D QAV Director (QAV Queen Bee)
Staff member
QAV-BEE
I also use DIM to download stuff there, then I install manually.

Yeah, I was thinking of their old ReadMes, as well. I know they have the Wiki, but to me, it's as stupid as having the Templates in your Product Library. It should ALL be within the download zip, rather than 3 different places, and the info you need in order to use the product only available online!
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Ahh...I thought you downloaded and installed manually so didn't think you'd seen the link.
When there are thousands of files to download (though not all at the same time), using DIM is the easier way because you can set up as many as you want to download, and then walk away until they're all done downloading. I know there are folks who despise DIM and don't use it, so they download manually. The only time I'll do that now, is if I want it quick and don't want to go searching for it on my external hard drive. ;)
 

Pendraia

Sage
Contributing Artist
I love using DIM...so much easier than manually downloading and installing. My only gripe is that they should update new files with a different code...not replace them, but I do understand why they do that.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
See now, I don't see why they need to update and overwrite stuff, as I can no longer use the MFG for my V5/Genesis1 because they updated it to DUF, while everything else in the set/bundle is still in DSF format, which I CAN use in my DS 4.0. An additional number/code or something on the end of the d/l name would've been much better.

They just assumed everyone's kept updating the software . . . which I no longer do. Oh well.
 

Pendraia

Sage
Contributing Artist
I think it's a deliberate assumption knowing full well that some people don't. I think the expectation is you should update...not saying they're right. I think they do it as it means they only have to store one version of it for people to download and save on server space.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Oh I can understand not wanting more than one version on their server, but if they got rid of the old version, and renamed the new version, that would've made me very happy. I don't care if I have more than one version. I'll just get rid of the one I don't want or need. That should be the end user's choice.

Sadly, that's one of the reasons a lot of folks have stopped shopping/buying their products any more. Oh well.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Oh if you're talking about the software, that you can forget about, because they've written the software so that if it's an update to the same version (IOW 4.x) it will always overwrite it when you install it. I had DS 2, DS 3A and DS 4.0P on my old laptop, but that's because they were totally different versions. You can't have more than one version of DS 4 (starting with 4.5) on the same computer, so naming the software zip differently wouldn't have made a difference. Naming the products used in the software, however, would've made a big difference.
 

Pendraia

Sage
Contributing Artist
I know this but it would at least allow you to keep each version if they named it differently. Too frequently you updated only to find some feature is buggy. That's one of the reasons why I don't automatically update any more. I also rename the file and save elsewhere so I keep a copy of it.
 

Rae134

Renowned
CV-BEE
Contributing Artist
Actually you can Miss B, I have 4.8 and 4.9 on this one. You just have to move the earlier version to a different Folder before installing the new one. (the old one can still point to the original runtime etc.) and you have to make sure you've saved the earlier zip somewhere else (I rename them) if you want to install it again so the DIM doesn't overwrite it.
 

Alisa

RETIRED HW3D QAV Director (QAV Queen Bee)
Staff member
QAV-BEE
I believe that there are some issues with doing this, though - files that both versions use. This is part of why all DS products submitted to QAV will be only tested in and listed as requiring DS 4.9+
 
Sometimes even including a readme file isn't even standard. In rebuilding my runtimes after my disastrous start to 2017, I've found quite a few store products that didn't even have a readme file (which is really unprofessional).

For those looking for an app that can list files in a product runtime, EvilInnocence has "Poser Product Checker." It's free, and in addition to making lists, it checks for path length (I think that's for Mac), absolute paths, missing files, and incomplete paths. I don't know if it's okay to link to it, since it's at a store. Just Google "EvilInnocence Poser Product Checker."

Poser Product Checker has been very handy, in addition to Dimension3D's Runtime Repair, while I'm working on rebuilding my runtimes. I organize thing the way I want in a empty folder on the desktop, put all of the documentation in a Readme folder named for the product, do any editing that I know I need to do (usually when those darn .pmd files are in the runtime content folders like Characters or Props) , run Runtime Repair and fix anything it pops on (if it's fixable). Then I run Poser Product Checker, and check that it doesn't zero in on any problems that Runtime Repair didn't (sometimes it does when it comes to shortened or incomplete paths). I copy the File List from Poser Product Checker into a document in the readme folder. Then, I rezip my new runtime, and install it whatever external runtime will be it's new home.
 

Hornet3d

Wise
I also take the read me files and put them in a separate folder, the same with any manuals and then drop them as sub folders into a documentation that also holds all my tutorial. I do the same for texture templats and put them in a Poser Support folder. In each case I use the name of the product as the title even if this is not the case in the original zip.
 
Yes, that's what I'm doing with all documentation--moving it to one place. I've actually refreshed my memory on several really nice in-product tutorials I'd forgotten about that way. I was also doing what you do with templates, but I stopped. It takes a lot of room to store templates, especially if they're .bmp files. Honestly, a lot of time, I make my own templates, any way... Outside of a few special cases, so I've just been deleting most of those. Some of the exceptions are nicely color-coded ones and ones for figures (if they're really nice), or the odd layered ones the vendors already include.

I move any "extras" to a folder, as well. That includes backgrounds, .pngs, and so on.

The empty, "dummy" runtime and document folders are setting on the desktop. I've been trying to keep it to where the setup is always the same. I'm lazy, so it's just called "New Folder" and the structure for documents looks like this:

desktopdummyruntime.jpg
 
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