DaremoK3
Enthusiast
Hey all...
So, I have been working on my dynamic cloth creation suite for a while now (when time permits), and I finally settled on two tessellation methods. One for interactive unstructured triangles (Marvelous Designer type), and one for quadrangle remeshing.
The triangle addon is a modified version of the great 'Triangle' wrapper by Tom Svilans. I was working on porting an earlier Blender 2.49 'Triangle' script, but Tom did most of the work already, so I just modified it to be interactive, and exposed some of the other Triangle flags. I still need to complete the 'holes' integration (not working yet), but for the most part, it is viable.
The quad mesher I settled on is a command line remesher named ArtMesh. It's free for personal usage (though, limited to input resolution [6000 cells], and on a timed release schedule akin to UV Layout), and is reasonably priced for Indie/hobbyist/freelancers, and and academics. Full commercial (big) studio pricing seems to be as expected.
I was trying to utilize Instant Meshes for the quad remeshing, but no matter what flags are set in code, it always fails without user interaction, refusing to respect bounding borders, hard edges, etc. Still viable when one wants to perform the quad flow themselves.
Here are some examples of both in use (still WIP staging):
So, I have been working on my dynamic cloth creation suite for a while now (when time permits), and I finally settled on two tessellation methods. One for interactive unstructured triangles (Marvelous Designer type), and one for quadrangle remeshing.
The triangle addon is a modified version of the great 'Triangle' wrapper by Tom Svilans. I was working on porting an earlier Blender 2.49 'Triangle' script, but Tom did most of the work already, so I just modified it to be interactive, and exposed some of the other Triangle flags. I still need to complete the 'holes' integration (not working yet), but for the most part, it is viable.
The quad mesher I settled on is a command line remesher named ArtMesh. It's free for personal usage (though, limited to input resolution [6000 cells], and on a timed release schedule akin to UV Layout), and is reasonably priced for Indie/hobbyist/freelancers, and and academics. Full commercial (big) studio pricing seems to be as expected.
I was trying to utilize Instant Meshes for the quad remeshing, but no matter what flags are set in code, it always fails without user interaction, refusing to respect bounding borders, hard edges, etc. Still viable when one wants to perform the quad flow themselves.
Here are some examples of both in use (still WIP staging):